The
gazing balls reminded me of planets, so I built my own
version with stripes and rings. The planet is a circular
selection filled with a color picked up from the spiral
gazing ball in the original and then highlighted with
a white to transparent radial gradient. The stripes started
as thin filled selections that were warped with the distort>shear
filter, fitted over the sphere and given a small drop
shadow.
The rings began as concentric selections -- I filled them
with noise, blurred the noise and then used levels to
reduce it to irregular lumps of black and white. I deleted
the black and then gave the remaining blobs an emboss
style. The circles were then transformed with the perspective
function and tilted around the planet -- I masked off
the parts behind the planet and added a drop shadow opposite
the light source.
The star field is two layers of my usual combination of
texture>grain sprinkles masked with render>clouds
and colored with a color adjustment layer set to color
blending mode. A brush adds a few larger stars.
The spaceship is a filled ellipse with an emboss and outer
glow layer style. The exhaust is a free hand swoosh with
a noise filled mask with an added gradient to fade it.