The
wheel caught my eye and I made a flat version in pieces
(rim, spokes & hub) copying the original for the most
part, applying bevel styles separately, then combined
the parts. I tilted the wheel using the perspective transform
and then reduced the height to make it 'lie flat'. From
there, I used alt+nudge to build up the depth. The grass
was added in separate layers with the various grass brushes
at different sizes and colors.